AI Insights · Timothy · July 2022
Top 5 Hack and Slash Apps on iOS in Latin America, Q2 2022
Explore the performance trends of the top 5 hack and slash games on iOS in Latin America during Q2 2022, highlighting downloads, revenue, and active users.
In the second quarter of 2022, the top 5 hack and slash applications on iOS in Latin America showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how these games fared.
Disney Mirrorverse saw a notable rise in weekly revenue, starting from $563 at the end of March and peaking at approximately $5.2K by the end of June. Weekly downloads followed a similar upward trend, reaching a high of 24.7K in the week of June 20. The game also experienced an increase in weekly active users, growing from 3.2K at the end of March to 29.4K by the end of June.
MARVEL Future Fight had fluctuating weekly revenue, with a significant peak of around $13.6K in late April. Weekly downloads were relatively stable, with minor fluctuations, and peaked at 2K in early May. The number of weekly active users saw a slight decline, starting at 21.3K at the end of March and ending at 18.6K by late June.
Honkai Impact 3rd maintained a steady weekly revenue throughout the quarter, peaking at approximately $7.9K in mid-May. Weekly downloads remained stable, with a slight peak of 1.7K in mid-April. The game's weekly active users saw a slight increase, starting from 4.8K at the end of March and ending at 6.1K by the end of June.
Shadow Knight Ninja Games RPG experienced low but consistent weekly revenue, with minor fluctuations throughout the quarter, peaking at $297 in the first week of April. Weekly downloads had a notable peak of 1.5K in early April but generally remained below 1K. The number of weekly active users showed a downward trend, starting at 2.3K at the end of March and dropping to 722 by the end of June.
Shadow Hunter: Lost Worlds showed consistent weekly revenue, peaking at $905 in late May. Weekly downloads remained fairly stable, with a minor peak of 698 in the last week of June. The game maintained a steady increase in weekly active users, growing from 3K at the end of March to 3.8K by the end of June.
These insights are based on data from Sensor Tower. For a more detailed analysis and additional insights, visit Sensor Tower.